The game Homoresponsabilis North South was created by Groupe One in 2007 through DGDC funding. The courses are very popular, and valuations made by the end of each session gave very positive results: a satisfaction rate of 80% is reached. In 2007 (creation year of the tool) 75 people have attended training modules, including 50 students. In 2008 and early 2009, Groupe One received nearly 400 people and reached in 2010 more than 500 students. This development inspire the whole partnership to transfer and adapt the game to new countries into the EU (Bulgaria and Poland) and Austria – geographical transfer. But partly it is also a kind of sectoral transfer because till this time main direct beneficiaries of the workshops with the game used were students of managerial, economics and finance specializations. Through this project the partnership wants to target also vocational student below tertiary level – because they are mainly future owners and managers of SMEs enterprises.
The game already is available only in French. Thanks to the project activities it will be available also in English, German, Bulgarian and Polish. Specially the translation into English will create an opportunity to wider future transfer of the game.
The game relies on the interaction between different teams playing the role of companies active on the international market for tropical timber. The product is traded teak table. The different actors are: foresters and sawmills located in the Democratic Republic of Congo, retailers located in Belgium, consumers in Kinshasa and Belgium. These companies need to acquire their raw materials (wood and processing products), produce tables, trade agreements with customers, sell tables (or buy), with a profit motive (to face their fixed charges and to pay back a bank loan). They are subject to various constraints (market, legislation, social pressure, etc..) and face different economic, social and environmental events (competition, pollution, workers’ claims, etc.) that lead them to make decisions and take informed action, that are more or less sustainable and consistent with the principles of social responsibility and environmental responsibility. Besides the actors met throughout the game, “life-event cards” reveal other “stakeholders”, including NGOs, media workers, artisanal miners, local communities, consumers worried about the durability of wood, auditors, certification bodies, etc.. Moreover, companies are faced with the choice of labelling or not their products (ethical label and / or ‘sustainable wood’ label) and have to put up with their suppliers the various steps necessary to “chain of custody” certification process. The turns are punctuated by the game facilitator who guides the teams through the “schedule of activities”, broken down into six phases: planning, negotiation, payments, purchase of raw materials, manufacturing and sales. The final turn of play sees the teams paying back their bank loans and make the final report of their activities (net benefit, quality and number of units sold, environmental and social actions).